Shiba Ikari

Shiba Ikari

Phoenix Clan * Male Shiba Bushi * Rank 1

Honor: 5.4 / Glory: 1.0 / Status: 1.0 / Koku: 4, 3 bu / Insight: 150 (Rank 2) / Experience: 92 (Unspent: 0)

Rings
Air 2 / Reflexes 3 / Awareness 2

Earth 2 / Stamina 2 / Willpower 2

Fire 2 / Agility 3 / Intelligence 2

Water 3 / Strength 3 / Perception 3

Void 3

Skills, Advantages, Disadvantages

 * School Skills
 * Defense 3 (Reflexes 3 / Skill Roll 6k3)
 * Kenjutsu 2 (Agility 3 / Skill Roll 5k3)
 * Kyujutsu 1 (Reflexes 3 / Skill Roll 4k3)
 * Lore: Theology 2 (Intelligence 2 / Skill Roll 4k2)
 * Meditation [Void Recovery] 3 (Void 3 / Skill Roll 6k3)
 * Spears 1 (Agility 3 / Skill Roll 4k3)
 * Polearms [Naginata] 3 (Agility 3 / Skill Roll 6k3)


 * Other Skills:
 * Athletics 2 (Strength 3 / Skill Roll 5k3)
 * Craft: Cooking 1 (Intelligence 2 / Skill Roll 3k2)
 * Etiquette 3 (Awareness 2 / Skill Roll 5k2)
 * Horsemanship 2 (Agility 3 / Skill Roll 5k3)
 * Investigation 2 (Perception 3 / Skill Roll 5k3)
 * Lore: Heraldry 1 (Intelligence 2 / Skill Roll 3k2)
 * Sincerity 1 (Awareness 1 / Skill Roll 3k2)


 * Advantages:
 * Inner Gift [Lesser Prophecy] [Storyline] (Character sometimes recieves vague dreams or visions about the future.)
 * Kharmic Tie 1 (Juro, Hitsu, Tukawa) [Storyline] (Once per session, may gain +1k1 to a roll made to assist or defend those the character is kharmically tied to.)
 * Luck 2 (Twice per session, may reroll any roll; keep highest result.)
 * Strength of the Earth (Wound penalties reduced by 3.)
 * Wary (Gain +1k1 on Investigation [Notice] / Perception rolls versus Stealth [Ambush] / Agility rolls to detect an ambush.)


 * Disadvantages:
 * Bad Fortune: Allergy [Alcoholic beverages] (Basically, Ikari can't hold his liquor and gets really sick when trying to drink alcohol.)
 * Cursed by the Realm [Yume-do] [Storyline] (Require 10 hours of sleep to regain Void Points, and suffer nightmares and such when trying to sleep.)


 * Masteries:
 * Defense Rank 3 (May retain a Defense / Reflexes roll while in Full Defense between rounds.)
 * Etiquette Rank 3 (Gain +3 Insight.)
 * Meditation Rank 3 (Regain 2 Void Points on a sucessful Meditation roll.)
 * Polearms Rank 3 (Gain +5 initiative during the first round of a skirmish when wielding a polearm.)

Equipment

 * Weapons:
 * Katana (Medium, Samurai, 3k2) (Special: Spend 1 Void Point to gain +1k1 to the damage roll)
 * Wakizashi (Medium, Samurai, 2k2) (Special: Can be thrown up to 20' as a ranged weapon)
 * Naginata (Large, Samurai, Damage 3k2)


 * Armor:
 * Light Armor (+5 Armor TN, Reduction 3, +5 Athletics/Stealth TN)


 * Traveling Pack:
 * Lantern, chopsticks, fishing pole, smoking pipe, blanket, wide-brimmed straw hat, flint and tinder, small folding stool, cooking pot, week's rations


 * Miscellaneous:
 * Not-so-sturdy-anymore clothing
 * 1 & 1/3rd flasks of lantern oil
 * Coin purse
 * Whetstone

Techniques

 * Shiba Bushi Rank 1: The Way of the Phoenix
 * When spending a Void Point to gain +1k1 on a roll, you may spend 2 to gain +2k2 instead. You may Guard as a free action, but your target only adds +5 to his Armor TN instead of 10.


 * Shiba Bushi Rank 2: Dancing With the Elements
 * When assuming your Stance for the Round, choose a target within 30'. The target may increase or decrease the TN of a spellcasting roll by 5 when casting, or being targeted by, a spell. When you are the target of a spell, may increase or decrease the TN by 5.

Movement, Wounds, Attack/Damage Rolls, Armor TN, Initiative

 * Wounds: 38
 * Healthy: 10
 * Nicked: 4 (14) +0 TN
 * Grazed: 4 (18) +2 TN
 * Hurt: 4 (22) +7 TN
 * Injured: 4 (26) +12 TN
 * Crippled: 4 (30) +17 TN
 * Down: 4 (34) +37 TN
 * Out: 4 (38)


 * Armor TN: 25 (5 + (Reflexes x 3 = 15) + (Light Armor: +5 ATN) = 25)
 * Initiative: Reflexes 3 / Insight 1 (4k3)


 * Movement:
 * Free Action: 15 feet
 * Simple Action: 30 feet


 * Naginata Attack/Damage
 * Attack Roll: 6k3 (Polearms (Naginata) 3 + Agility 3)
 * Damage Roll: 6k2 (Naginata 3k2 + Strength 3)


 * Katana Attack/Damage
 * Attack Roll: 5k3 (Kenjutsu 2 + Agility 3)
 * Damage Roll: 6k2 (Katana 3k2 + Strength 3)


 * Wakizashi Attack/Damage
 * Attack Roll: 5k3 (Kenjutsu 2 + Agility 3)
 * Damage Roll: 5k2 (Wakizashi 2k2 + Strength 3)

Miscellaneous Notes

 * XP Spent (90/90):
 * 18 +1 Void
 * 12 +1 Reflexes
 * 12 +1 Strength [Water 3]
 * 2 Strength of the Earth
 * 6 Luck 2
 * 3 Wary
 * 3 Athletics +2
 * 1 Craft: Cooking +1
 * 5 Defense +2
 * 6 Etiquette +3 (Mastery: +3 Insight)
 * 3 Horsemanship +2
 * 3 Investigation +2
 * 2 Kenjutsu +1
 * 1 Lore: Heraldry +1
 * 2 Lore: Theology +1
 * 5 Meditation +2
 * 5 Polearms +2
 * 2 Polearms [Naginata]
 * 1 Sincerity +1


 * Honor/Glory/Status Changes:
 * -.2 Honor - Minor breach of etiquette
 * +.1 Honor - Compassion and etiquette in the monestary